Our young adventurer's from Ravensberg are setting out on a great adventure.
(Nomads of Terrene)
Our new group of adventurers will meet to discuss and create characters.
Trek 24 Our last, best hope!
After rescuing the town Morgan's Lair (Old name Morgan's Lair) Harold has left the party and is now the governor of the town, and is seeing to its restoration.
A Cleric, collects a strange group of unlikely allies at an inn. It seems unusually subdued tonight. The
quiet night at the inn.
Our most uncommon group of adventurer's has been in the making for 300 years. Finally the lord of evil is ready, his peices are recruited and he is now ready to play.
(The Orphans, The Button Smashers) Our group has accepted a curse for the love of
(the Dude's in Waiting) As our new group enters a new world we begin our play-test of the new GenIsys game system.
Living in the Dreams of Zheenkeef.
Our veteran group from various worlds and the past have been summoned by whippoorwill one more time to save more then they know.
Trek 18 Destiny in the Dark
(Tom's Campaign) Our young group (The Company of the Boat) of adventurers have
become fugitives from the Pit. Will they be able to survive the man hunt they
Trek 17 Destiny in Fire
Our young group of adventurers (Company of the Book) have
embarked on a mission for the small town of Darkmoor. Little do they know of
the danger that lurks close at hand and the great story that will unravel as
they continue on their quest.
Trek 16 Wrath of Shadows
Our brave group "The Gnomish Brigade" summoned by a strange
tower. The Tower of Peril, and exit the ritual of pain, each with
a strange scar and no memory of the ritual.
Quested now with a task of corruption, they must move slowly,
cautiously through the good lands and seek out opportunities to sew the seeds
of evil where they go. They head for the city of Val Illorn, the capitol of
Cillirean to meat a mysterious contact.
Trek 15 Lords of Aviron
Our brave Group has come from many walks of life and from the
4 corners of the sphere to fight evil, to seek out lost treasures and to
become a powerful group to be reckoned with.
Trek 14 In Search of Aviron
Native inhabitants of continent of Aviron, on the world
called 'The Great Sphere'.
This odd party setting out from the Free City of Aenar to
seek adventure. They meet in a bar during a festival and found they each
wanted more from life. They Decided to become adventurers. They have been
hired by a local merchant to work on some tasks. First Stop the town of
Loch-Duran. There is some trouble with the inn staff dieing.
Trek 13 The Claw of Vecna
The Claw of Vecna, after much hard work in the realms of
Greyhawk, they have under-minded the Black Orcs in and around Dorakkaa. They
un-leashed Iuz's most hated enemy, A great Paladin for good. Our Evil party
under tight control of the allied churchs of Vecna and Tiamat, have trained
this group well in their evil, but keeping them from doing truely evil acts.
They now head south into the lands of Furyondy to move among the populace to
learn secrets, infiltrate the realms of good. Slowly, quietly the church of
Vecna grows. Vecna saves only a few for his new world.
Trek 12 Finding Light in darkness
Shea, Brak, Zmine, Myshar, Derek seek a way to save the
world. Alex Griffon has told them of his curse. Having left their 3rd world
behind they arrive on "The Great Sphere" in a boat. Saved by the 8 men in 8
ships. Along with Mithrindir, Valiron, Alex, Tom, Valimar and Ivo.
Trek 10 Doom of a Duke From Hell
As our party has fled the lands of the their home, Fleeing
from a tyrannical race of large humanoid snakes. This race invaded and
completely destroyed their world. The wizards of the land sent many of its
in habitants through a portal, to another world. Our party arrives on the new
world called Takon. No sooner did they get there and the snakes appeared yet
again. Our party flees to yet another world. A new world called the Great
Sphere. Our party included Vashir Snakemoon, Elron, Darkmoon, Garthaur,
Yaegar, Eveilious, Donril, Sava, Methias, and Kurgan.
This was Kerstin's Only campaign with us. He has moved to Las
Vegas. We miss him greatly.
Trek 9 Worlds Lost
Shae Dara, Zmine Dara, Myshar G'dal, Piotr, Darien all leave thier world of Zephyr behind.
Trek 8 Darkness is Fallingt
Our group of Dark adnventurers Remy, McKail, and Circ rampage across Zephyr.
Trek 7 Rider's of the North Return
Piotr, Areial, Myshar, join up with Ravenwood to discover what Whippoorwill wants them to do.
Trek 6 Walk among Shadows
Our evil group: Hanible, Bud Bloodbath, Atom Shadowaker and Ice Hawk bring shadow to a world of light.
Trek 5 A new light
Garlos, Ravenwood Sleestack, Atalanta, Gornaur, and Ki-Re are brought to Zephyr by whippoorwill to once again bring light to a darkening world.
Trek 4 A Bigger, Better World
Tom Bombadil, Alex Griffon, Wealand Fletcher, Griffith Miers, Nordri Goldenrock, arrive on this world to bring forth the light to an ever darkneing world. Summoned by a mysterious house called Whippoorwill.
They are "The Riders from the North"!
Trek 3 Rise of the Direaney
Alex and Tom go their seperate ways after two worlds left in ruins.
Trek 2 Whippoorwill Rising
Matthew, Beverly, Richard, Ben Alex and Tom are the first recipiants of the the Rings of Mithrindir and become agents for good.
Trek 1 The Old is destroyed
Old earth Ben Richard, Tom and Martin arrive on a small island to save the world, they fail and Rama destroys it but not before our heroes manage a great escape.