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Inspiration/Action Dice

You use Action Dice for...

  1. It gives you advantage but sometimes you have it already and it would not help so I am adding this:
  2. You can spend an Action Die and you gain a d6 bonus to any d20 roll.
  3. You can spend an Action Die and you gain a bonus to 5% to any percentage roll, this includes God Calls.
  4. You can use an Action Die to stablize yourself.
  5. You can use an Action Die to heal yourself one time in combat. You must be stablized to use this.
  6. You can spend an Action Die to gain a hint or clue if you are stumped.

Starting Action Dice and how you get more

  1. Character start with 3 Action Dice each game session.
  2. Characters with a +2 or higher bonus in charisma gain an extra D6 Action Die at the start of each game session.
  3. You can collect more than one inspiration, but they reset to zero at the start of every session.
  4. Unused inspiration is lost
  5. Action Dice are awarded at the table for creatinve and innovaitve ideas, a bit of humour at the table, taking big chances for "Role Playing" Reasons. Any Hollywood type stunts attempted.

Note:

  • If you have the "Inspired Leader" Feat you can use Action Die to aid another's roll that you can realistically inspire. This takes as long as it takes, but just a word or two can help in a critical situation. Like "look out" or "duck".
  • Info