Dragon pix

New Spells

3 Warlock Spells

Several new Sorcerer Spells

Count
Level 0 Divination
CT1 Action
Range30'
ComponentsV, S
DurationInstantaneous
AOE1 Pile of coins
SaveNA
This spell when cast counts all the coins in a pile, chest or other container. It gives totals of each type.

False Sensation
Level 0 Glamour/Illusion
CTBonus Action
Range10' per level
ComponentsS
Duration Instantaneous
AOE 1 target
Save Wisdom Negates
The caster selects a sense to affect on the target. He chooses a what they sense, it can only be a momentary thing. A knock at the door, a slight breeze, smell of cherries, a tap on the shoulder, or "I thought I saw something." The target then believes that they heard, smelled, tasted, saw, or felt something. They then react accordingly.

Toll the Dead
Level 0 Necromancy
CT 1 action
Range 60'
ComponentsV, S
Duration Instantaneous
AOE 1 target
SaveWisdom for 1/2 damage
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d6 necrotic damage. If the target is missing any of its hit points, it instead takes 1d10 necrotic damage.

The spell's damage increases by one die when you reach 5th level (2d6 or 2d10), 11th level (3d6 or 3d10), and 17th level (4d6 or 4d10).

Elsbeth's Steady Aim
Level 1 Enchantment
CT 1 Action
Range 30'
Components
Duration 10 Minutes
AOE 1 Target
Save NA
This spell negates any disadvantage or negative modifiers to hit with a bow, while you are on a moving vehilce, mount or smililar.

Fire Water
Level 1 Transmutation
CT 1 Action
Range 30'
Components V, S, M or focus
Duration 1 Minute
AOE See Below
Save None
This spell turns a volume of water into a highly flamable liquid. It ignites with just a spark. You can enchant 1 pint per level, or 5'x5' square area per level.

Fizzbin's Mote
Level 1 Conjuration
CT Bonus Action
Range 90'
Components V, S, Spell Focus
Duration See Below
AOE a single target
Save
This spell conjures a tiny pea sized mote of negative energy. While this mote is active it floats near you. You can at anytime spend an action and have it hit a target within range. The target takes 2d6 +1/level of necrotic damage, and ending the spell. If the caster fails his concentration before throwing the mote, it explodes doing damage to him, and he is restrained for 1 round. Undead and shadow creatures take no damage from this spell, while Fey and elementals take double damage.

Light Beam
Level 1 Cleric, Level 1 Enchantment
CT1 Action
Range Touch
ComponentsV, S, Focus
Duration10 minutes/level
AOE Finger
Save None
This creates a beam of lgiht from you finger tip. It shines out 60' with the beam lighting anything it shines on. If you take an action to shine this in the eyes of a target, you can cause them to be at disadvantage while making checks and attacks that require sight. You can close your hand and the light goes down to just a tiny sliver of light with a 1' radius.

Preserve
level 1 Druid/Ranger
CT1 Round
RangeTouch
ComponentsV, S, M, or Divine Focus
Duration1 Week
AOEObject Touched
SaveNA
This spell will preserve organic material that is currently not living. The size of the object that you can preserve is tiny or smaller.

Ritual: Casting this as a ritual increases the duration to one year, and you can preserve something up to two sizes larger than you.

Level Increase: Increasing the spell slot increases the duration by one week for each level.


Tavern Wench
Level 1 Conjuration
CT 1 action
Range 20'
ComponentsV, S
Duration 1 Hour per level
AOE1 Wench
Save NA
This spell creates a visible, wench to your liking. This is a Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 9, 1 hit point, and a Strength of 3, and it can't attack. If it drops to 0 hit points, the spell ends.

Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.

If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.

Detect Life
Cleric Level 2
CT 1 round
Range self
ComponentsV, S, Divine Focus
Duration1 round per level
AOE 30'
Save Special
This spell reveals life in a body, or object within its range that you can see. If that life is trying to hide or being hidden, you have a 50% + or - 5% for each level of difference in the caster of this spell and the person trying to hide or the person hidding the life.

Nectar
Druid Level 2
CT1 Minute
RangeTouch
ComponentsV, S, Focus
Duration1 Round
AOE1 flower
Save NA
This spell allows the caster to harvest a cup of a lightly alcholoic (5%) nectar from a flower that is in bloom. The nectar is a tasty drink. It also is a way to extract the much needed elements for an alchemist's potions.

CT
Range
Components
Duration
AOE
Save

Kelton's Rope Trick Locater
Level 3 Divination
CT 1 Round
Range Self
Components S, Focus
Duration 1 minute per level
AOE your LoS out to 30'
Save None
You can locate entrances to any ropetrick in your area of effect.

Plant Restoration
Level 3 Druid
CT 2 rounds
Range20'
ComponentsV, S, Focus
DurationPermanent
AOE20'x 20' or 1 large tree
Save None pr Special
This spell will restor an area of plants and vegitation to full health. It cures diseases and poisoning of the vegitation. It also cures any damage from fire or lightning. It can't bring back dead plant life. It affects normal shrubs, small trees and bushes. Sentient plants and trees must be individually targeted. A large tree is over 20' high. An unwilling sentient plant gets a constitution Save.

Wood Milling
level 3 Druid/Ranger
CT1 round
RangeV, S
ComponentsTouch
DurationPermanent
AOELog Touched
SaveNA
This spell is cast on a log and cuts a single log down to boards to the size you specify. You can only specify one size per log.
Ritual: You can cast this as a ritual, and you can affect up to 10 logs. Each log can produce different board sizes.
Note: 12" Diameter log 6' long would yield about 24 board feet. That is 24' by 12" by 1" thick in total length.

Elsbeth's Staff of Smiting
Level 4 Enchantment
CT 1 action
Range touch
ComponentsV, S
Duration30 Minutes
AOE Staff touchedd
Save NA
This makes any non-magical staff a +2 staff. The staff also does maximum damage on any critical hit.

Nature's Fire
5th Level Druid Spell
CT1 action
Range10' per level
ComponentsV, S, Focus
Duration1 full round
AOECone out 40'
SaveDexterity for 1/2
This cone of fire does not hurt natural plants or animals in its area. This spell does 1d6 per caster level of fire damage to all in the area of effect. It also does damage to those who move through, or into it until the spell ends. Abberations, creatures from the underworld, Shadow creatures and Undead take double damage.

Fizzbin's Ice Arrow
6th level Evocation
CT1 action
Range60'
ComponentsS, Focus
Duration3 Rounds
AOE1 arrow
Save NA
This spell enchants an arrow the caster can see. The arrow gains a +1 to hit and damage per 7 levels of the caster. The arrow does 1d8 damage. If the arrow hits the target, he must make a Constitution Save or be frozen solid. When the creatures thaws out, which takes several hours depending on ambient temperature, there is a 10% chance the target dies. This arrow does 1d6*10 points of damage to fire based creatures.

CT
Range
Components
Duration
AOE
Save

Close Gate
Level 10 conjuration
CT 1 action
Range90'
ComponentsV, S, Focus
DurationInstantaneous
AOE 1 Gate or Portal
Save Special
This closes an open gate or portal you can see. There is an 80% chance the gate closes + or - 1% for each level difference in the casters involved.

CT
Range
Components
Duration
AOE
Save

Hell Fire
Level 11 Evocation
CT 1 round
RangeTouch
ComponentsV, S, Focus
DurationPermanent
AOE Target Touched
Save Wisdom DC 20
You touch a creature and if they fail their Wisom saving throw DC 20. They instantly take on Pain III (agony) condition permanetly. They are reduced to 1 hit point permanetly. Anytime the target enters combat they must make a wisdom Save DC 10, if they fail they go unconcious. Further, each evening at midnight they make a death save, if they fail they die.

Camber's Spell of Righteousness
Level 12 Cleric Spell
CT 1 Action
Range 120'
ComponentsV, S, M or Divine Focus
Duration Permanent
AOE 60' Radius
Save Charisma
This spell targets creatures from the underworld, undead and similar creatures. Those in the area must make a Charisma save. Those who succeed take 20d10 radiant damage. Those that fail are sent back to their home plane for 1 year. Those who critically fail are destroyed.

CT
Range
Components
Duration
AOE
Save

CT
Range
Components
Duration
AOE
Save

CT
Range
Components
Duration
AOE
Save